Videojuegos y ética: una apuesta pedagógica para la formación de subjetividades y saberes
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The present monograph describes, interprets and synthesizes an investigative and teaching experience, which searched to analyse the knowledges and wisdoms that tenth grade students of Liceo Moderno Celestin Freinet built from the use of videogames as pedagogical dispositive in ethic area. In the same way, the monograph searched to determinate which are the ethical subjectivities that emerged during the development of the experience. In addition, is designed a new proposal of ethical formation according to the results that research delivered. This ethical formation project with videogames, arises from the necessity to provide significant contributions to schools as a social institution, transferring other alternatives scenarios to classroom whom provides to young people more interesting ways to understand their own reality, because videogames are constituted as powerful teaching tools that configurates new languages and discourses able to mobilize and build knowledge, in the most appropriate way to the context.