Diseño e implementación de una actividad tecnológica escolar (ate) para la prevención del consumo de alcohol y drogas en estudiantes del colegio delia zapata olivella.
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The objective of this work was to analyze the incidence of the application of a school technology activity (ATE) which contributes to the prevention of drug and alcohol use in a group of ninth grade students from the Delia Zapata Olivella School, located in the town of Suba in the city of Bogotá. A descriptive-interpretative qualitative approach is assumed, supported by the design research methodology, consistent with the interest of strengthening the learning process through school technological activities with a focus on construction (ATC) through the use of an application for the design of an interactive game that contributes to the prevention of alcohol and drug use. Throughout the investigation, it was possible to observe the motivation of the students to design, through the Mobbyt application, an interactive and fun game that helps them, not only them, but all the students of the school, to identify the risks and signs of drug and alcohol consumption in order to raise awareness about the problem of consumption.
