Maestría en Educación en Tecnología (Virtual)

URI permanente para esta colecciónhttp://hdl.handle.net/11349/6028

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  • Ítem
    Entorno Virtual de Aprendizaje enriquecido con un escape room digital para el aprendizaje de síntesis de proteínas en jóvenes de un colegio privado en Bogotá-Colombia
    Prada Cubillos, Yeimmy Paola; González Nieves, Lina Marcela; Suarez, Oscar Jardey; Suarez, Oscar Jardey [0000-0001-8780-595X]
    The research with a quantitative approach, carried out with virtual modality tenth grade students from Bogotá, seeks to strengthen the understanding of protein synthesis supported by a Virtual Learning Environment, based on teaching for understanding and enriched with a supported digital Escape Room in game-based learning. To meet this objective, the ABJ pedagogical strategy is used through a game called Escape Room," "The Molecule and the Secret of the Dark Lady", which consists of solving a series of challenges and riddles, in order to find the photograph 51. The game is accompanied by a narrative where Rosalind Franklin accompanies the student in it. This proposal is used in order to make the student the protagonist of his learning. After the intervention of the digital Escape Room, it is evident that it favorably influences the understanding and learning of abstract and complex biological processes, since the knowledge questionnaire shows an optimal average of qualifications, since these are located at a level of Approval performance, according to the institutional evaluation system and the students themselves perceive an improvement in understanding, greater motivation and feel more attracted to science classes and consider that this type of strategy should be implemented in other subjects.
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    La esfera pública virtual como escenario para la reflexión deliberativa en ámbitos escolares a través de un ejercicio de red social
    Cardozo, Brayan Hernando; González Melo, Hamlet Santiago
    A qualitative research was carried out through a social network sample which contributed to the analysis of online spaces as a virtual public sphere for deliberation and reasoned communicative argumentation. This space was designed based on the rules and principles of social network for political and deliberative purposes within school settings for sixth grader students located in the United States and Colombia. The experience made it possible to analyze, based students' reflections and their participation in the project, the role of education in public and political debates in virtual settings, such as social networks and/or the virtual public sphere. Consequently, the role of education in general, and of education in technology or with technology, must provide spaces that, although simulated, allow training, appropriation and a reflective and critical attitude regarding the importance and influence of these scenarios for deliberation in accordance with the political work of Habermas (1997)
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    Actividad tecnológica escolar ATE para el desarrollo del pensamiento computacional en un contexto de huerta escolar automatizada
    Garzón Basto, Luis Hernando; Bonilla Estévez, Martha Alba; 0000-0002-9694-0325; Bonilla Estévez, Martha Alba [0000-0002-9694-0325]
    This deepening work carries out an analysis of the development of PC Computational Thinking skills, its importance in technological transformations and contemporary challenges and its usefulness in the educational context, therefore the project proposes through the application of a School Technological Activity ATE in a context of design and construction of an automated school vegetable garden construction with automatic controls for humidity, temperature and light, to promote and strengthen computational thinking skills and abilities in ninth grade students from the Diego Montaña Cuellar school in Usme, welcoming the initiatives of the program "Programming for Boys and Girls - Coding For Kids" and presenting as a relevant pedagogical commitment, the design and construction of an automated school garden with automatic humidity, temperature and lighting controls, as part of the implementation, thus promoting technological solutions to problems of s food security and in turn encourages the development of computational thinking, from the approach of several authors.
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    Gamificarte: creática y gamificación, una ruta al pensamiento creativo.
    Rincón Arias, Blanca Irma; Rodríguez Polanco, Yanhire; Quintana Ramírez, Antonio; Quintana Ramírez, Antonio [0000-0002-2912-6542]
    It corresponds to this paper the presentation of the environment design entitled "Gamificarte: creatica and gamification, the path to creative thinking", as a pedagogical-didactic strategy that addresses the methods of analogical, antithetical and random thinking from the work and analysis of the techniques of bionics, circept, progressive semantic sliding, brainstorming, functional analysis system, check-list, overlaps, ideogramming and forced associations; seeking to promote creative thinking processes with ninth grade students through Creatica and Gamificacion.
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    ATE para desarrollo de habilidades de solución de problemas con tecnología en estudiantes de la Institución Educativa El Palmar
    Casadiegos Fonseca, Nidia Raquel; Mora Gutiérrez, María Isabel; Bonilla Stévez, Martha Alba
    This degree project shows the design of a School Technological Activity based on educational robotics and BEAM Robotics that favors in students the development of technological thinking skills related to problem solving and alternatives to the classical teaching of science and technology. For this, BEAM robotics provides conceptual and methodological elements, emphasizing the learning of the different contents addressed, such as, according to its acronym, biology, electronics, arts and mathematics (mechanics and physics), from which the individual and group skills and abilities of students are developed, fostering interdisciplinary processes.
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    Diseño de un entorno virtual de aprendizaje centrado en el aprendizaje basado en proyectos que promueve la habilidad de resolución de problemas del pensamiento crítico
    González Hernández, Vivian Carolina; Cadena Montenegro, Liliana
    Research work whose objective was to identify the incidence of the implementation of a Virtual Learning Environment, focused on Project-Based Learning to promote the problem-solving ability of critical thinking from the theory of Facione (2011) and Boisvert (2004 ), the design of the Virtual Learning Environment from the theory of Briceño (2016) and Molina (2014). The study was developed under a mixed methods approach, where qualitative and quantitative daily field instruments are used in which a pretest/posttest instrument is constructed and validated with experts based on the Olivares & Wong Individual Generic Competences Questionnaire ( 2013); in such a way that the effect of the strategy on the learners can be determined. The main findings of this research show a favorable increase in students regarding the skills of interpretation and analysis of information, Judgment of a specific situation and problem solving, which allows us to verify that it is possible to implement the strategy of Learning Based on projects with the use of technology incorporated into an EVA through a techno-pedagogical design based on the ADDIE model.
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    Estrategia didáctica que incorpora ABP y RA para el aprendizaje de conceptos técnicos en instalaciones eléctricas residenciales
    Moreno Ospina, Claudia Milena; Cortés Torres, José David; Quintana Ramírez, Antonio; Quintana Ramírez, Antonio [0000-0002-2912-6542]
    This document exposes the design of a didactic strategy that uses augmented reality to teach the technical specifications module in the specialty of electrical installations with the aim of improving the training of potential electrical technicians in skills related to maintenance and diagnosis of residential electrical installations. This didactic strategy uses Ausubel's conceptual structuring theory, problem-based learning for the design of residential electrical installation challenge problems and Ontoria's concept map theory as an evaluative method.
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    El desarrollo de la lectura crítica a través del enfoque constructivista: una apuesta de formación mediada por las TIC
    Tejedor Romero, Deisy Liliana; Blanco Castillo, Zulma Constanza; Suárez Reina, Adriana Yamile
    The purpose of this grade work report is to determine the influence of the application of an OVA for the strengthening of critical reading through constructivism in the eleventh grade students of the El Minuto de Dios school. This was developed with a mixed methodology, specifically in the explanatory sequential design, for which a focus group was taken that allowed contrasting the pretest and posttest behavior, after the interaction carried out with the OVA. This instrument contains a variety of activities that allowed students to develop critical reading skills. In addition, it is set with the cartoon of Mafalda allowing an interaction with texts of a discontinuous type that strengthened said process.
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    Actividad tecnológica escolar ATE para fomentar las competencias de trabajo en equipo para los aprendices del sector de la construcción en el Servicio Nacional de Aprendizaje SENA CATA
    Ortiz Aponte, Jessika Tatiana; Quintana Ramírez, Antonio
    This degree work presents the design of an ATE (School Technological Activity) to promote teamwork skills based on the BIM (Building Information Modeling) methodology. The design of the ATE was based on the categories that determine teamwork in the educational and productive sectors of which were identified: leadership, motivation, effectiveness and role play, taking into account these factors a sequence of activities was established. aimed at promoting each category together with the BIM model where it is sought to simulate a real interdisciplinary learning environment for apprentices of the construction network according to the role of their training program at the SENA center located in Malaga Santander.
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    OVA bajo un enfoque STEM para fortalecer la habilidad de análisis desde los circuitos eléctricos
    Murcia Hurtado, John Jairo; Patarroyo Castiblanco, José Gustavo; Pulido Varela, Jhon Alexander; 0000-0001-9311-4071; Pulido Varela, Jhon Alexander [0000-0001-9311-4071]
    The purpose of this degree project is to design a didactic strategy with a STEM (Science, Technology, Engineering and Mathematics) approach STEM (Science, Technology, Engineering and Mathematics) approach, mediated by an OVA (Virtual Learning Object) about electrical circuits, which allows strengthening the ability of analysis in tenth grade students of the IED Fernando Mazuera Villegas. For this purpose, the ABR (Challenge-Based Learning) methodology is implemented, which consists of carrying out activities or challenges designed based on electrical circuits, which lead to strengthen thinking processes such as observation, classification and problem solving using the STEM approach. The main measurement tool implemented was the Raven's Progressive Matrices test, which allows us to explore Raven's Progressive Matrices test, which allows exploring the analysis ability variable using the mixed research method. The work is organized as follows: it starts with the statement of the problem, continues with the background the problem, continues with the antecedents that describe the different works that were used as a reference used as a reference for the elaboration of this document. It continues with the theoretical framework presenting the relevant concepts associated with the ability of analytical thinking. Subsequently, the methodological design specifies the participants involved, the materials and the analysis metrics necessary for the implementation of the proposal. Finally, the pilot test and the technological implementation are carried out, culminating in the validation, analysis of results and conclusions.
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    Memes científicos y habilidades de pensamiento analítico en la enseñanza de la biología
    Montoya Ortega, Angela Marina; Cuellar Ospina, Juan David; Cadena Montenegro, Liliana
    This document presents the thesis work, whose general objective is to identify the incidence of the implementation of a didactic strategy based on meaningful learning that incorporates scientific memes, in the ability of analytical thinking in ninth grade students of Colegio San Cayetano IED. Regarding the methodology, a mixed methods approach is implemented where qualitative instruments are used such as a pretest and posttest based on the EXANI II test and quantitative such as the semi-structured interview and field notes for data collection. The results are tabulated and analyzed individually. The main results indicate that in relation to the four (4) categories of analytical thinking analyzed during the implementation of the pretest and finally the posttest, it can be observed that in two of these four categories the students go from a low to basic level and from a low to a high level, which clearly shows the relevance of the proposal and the fulfillment of each one of the proposed objectives, also adding the importance of the use of technological resources and encouraging student motivation.
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    La producción cerámica en la cultura Panche, propuesta de ATE para el desarrollo del pensamiento tecnológico en estudiantes de quinto grado en el municipio de Sasaima, Cundinamarca.
    Páez Lobo, Manuel Fernando; Pérez Vega, Laura María; Ososio Marulanda, Carlos Augusto
    The purpose of this degree work is to identify the incidence of a school technological design activity about the pottery of the Panche Indians in the development and appropriation of technological thinking in fifth grade students in the rural school Santa Teresa of the Municipality of Sasaima. To carry out this exercise, a first approach was made to the student community with the application of a pre-pilot test, which allowed guiding the way to the construction of the 5 categories of analysis about technological thinking for this exercise, which were: Anticipation and Projection, Analysis and Explanation, Problem Solving, Teamwork, Creativity. After this, a five-session Technological School Activity was designed and applied on Panche indigenous ceramics, through which, in addition to learning about the historical and archaeological legacy of this indigenous group, the students were able to develop technological thinking skills.
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    Motivación e interdependencia positiva: el caso de los estudiantes de grado décimo de un colegio de carácter público en Bogotá Colombia cuando se estudia la energía mecánica con un recurso educativo hipermedia
    Gonzaléz Rojas, Giselle Rocío; Quevedo Beltrán, Yuri Tatiana; Suárez, Oscar Jardey; 0000-0001-8780-595X
    The creation of experiences based on a hypermedia educational resource is implemented as a strategy for tenth grade students of a public school located south of the city of Bogota-Colombia, establishing physics laboratory practices on a particular topic, such as mechanical energy. In accordance with the above, the following question is posed: What are the emerging factors that influence the motivation of a group of tenth grade students of a public school in the city of Bogota, before and after studying mechanical energy through a didactic sequence. mechanical energy through a didactic sequence based on hypermedia, based on positive interdependence? It is observed the need to stimulate the learning of students through scientific activity, through the creation of laboratory practices, in relation to the above it is proposed: To design and implement a hypermedia educational resource for the teaching of physics, from the development of laboratories that propitiate the use of recycled material, in the study of mechanical energy, generating an impact on the motivation of students for the learning of this subject. It should be noted that the approach of the hypermedia educational resource is constructivist and is supported in a didactic sequence, through the method of Free Education of Improvisation (ELI), applied in cooperative work through positive interdependence.
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    Diseño y aplicación de un entorno virtual de aprendizaje b-learning para el aprendizaje significativo de la multiplicación en niños de grado tercero
    González Rivera, Sandra Patricia; Pulido Varela, Jhon Alexander; Pulido Varela, Jhon Alexander [0000-0001-9311-4071]
    This work is of descriptive depth, with a transversal scope of quali-quantitative character, its purpose is technological and a critical paradigm; it defines meaningful learning as the dependent variable and EVA B-learning as the independent variable. Its purpose is to encourage meaningful learning of multiplication by promoting metacognitive strategies of planning, regulation and evaluation in third grade children of the Bosanova school, B headquarters, morning session, specifically the 30 students of grade 302 between the ages of 8 and 10 years old, through the implementation of a B-learning Virtual Learning Environment that integrates the work in the tangible classroom and the intangible virtual modality framed in a constructivist methodology. The theoretical foundations are framed in the approaches of the following authors: Ausubel (1963) theory of meaningful learning, Brown (1987) importance of metacognitive strategies in the teaching-learning processes, Flavell (1976) pioneer in the study of cognitive processes and metacognition, Murray Turoff (1980) virtual learning environments and Bartolomé (2004) B-learning as an educational model. This B-learning VLE was implemented for 5 weeks, with 3 weekly sessions of 2 hours, one of which was developed in the classroom and the other in a computer room where each child had his or her computer with Internet access. The Virtual Learning Environment was designed in the CANVA PRO online platform, which included 9 activities already elaborated from the online platforms Wordwall, Educaplay and Khan Academy for each of the 3 levels, games to learn the tables from the Liveworksheets platform and the concept reinforcement videos were collected from YouTube. In addition, each of the levels had a session called "register your progress", where clicking on it opened a table elaborated in a Google spreadsheet with the list of the 30 students; in it there was a box for each activity where the child had to register the score obtained upon completing one by one the activities of each level so that the sum, the progress bar and the observation with respect to the performance obtained would automatically appear. The instruments used to collect qualitative information were: Analytical Performance Rubric and Field Diary and for the quantitative part: Likert-type satisfaction survey and the TELI test.
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    Secuencia didáctica para la comprensión de calor y temperatura mediante el aprendizaje activo en estudiantes de grado once
    Jaramillo Pinto, Luisa María; Suárez, Oscar Jardey; Suárez, Oscar Jardey [0000-0001-8780-595X]
    This degree work consists of presenting the design, construction and implementation of a didactic sequence, focused on understanding the concepts of heat and temperature, through active learning as a pedagogical component; the design, creation and use of video tutorials, such as technological component and the concepts of heat and temperature, as a disciplinary component. The didactic sequence was implemented with eleventh grade students from a public school in the city of Bogotá. The methodology for the implementation of the didactic sequence is experimental, through the application of a pretest posttest postposttest and a mixed analysis, with quantitative elements such as difficulty and discrimination indices, Hake's gain and the concentration factor of Bao and Redish. . Among the qualitative elements is the written and oral semi-structured interview. The didactic sequence incorporates a technological tool for the development of video tutorials, which generates a gain in learning, for collaborative work among peers. The results show a significant gain in terms of understanding the concept and carrying out laboratory activities. As a conclusion, it is possible to affirm that the didactic sequence contributes to the significant learning of the students, in the understanding of basic concepts of physics.
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    Estrategia didáctica de serious games para mejorar la respuesta a conflictos convivenciales en la etapa escolar
    Lozano Herrera, Luis Carlos; Molina Vásquez, Ruth; Lozano Herrera, Luis Carlos [0009-0005-9953-2211]; Molina Vásquez, Ruth [0000-0001-5416-7568]
    The present work bases its studies on a student scenario, where there are shortcomings in civic competences, with respect to the educational system and school coexistence, having students with diverse experiences in their learning process of school education content and the influence it exerts on their way of appreciating coexistence at school, familiarizing it as a conflict or as a violent space; taking into account that there is a lack of didactic strategies that exercise a preventive power of this violence; This reveals the need to know the orientations and guidelines developed by the Ministry of National Education (MEN) in the training of children and young people and, in addition, the implementation by teachers in the classroom and in other school settings. Taking advantage of educational projects that are led in the technology area of ​​the El Minuto de Dios school in Bogotá, a study is carried out on the impact that the design of a didactic strategy can have, with the implementation of a video game called "Minuto de Aventura". , in the prevention of coexistence conflicts and how this strategy contributes in the mediation of conflicts and the improvement of school education. A methodology with a mixed approach is implemented, applying surveys, a semi-structured interview and a focus group, which allows analyzing the incidence of the implementation of the Serious Games strategy to improve citizen skills for coexistence and peace in sixth grade students.
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    Propuesta de OA basado en los recursos nemotécnicos pictures y peg word para la adquisición de vocabulario en inglés de un grupo de adultos de edad avanzada en el rango de los sesenta y setenta años.
    Baquero Velasco, Nelcy Yurani; Beltrán Oyuela, Carlos Enrique; Suárez Reina, Adriana Yamile
    Learning a foreign language requires the knowledge of vocabulary to be able to develop communicative skills; however, it has traditionally been taught from isolated ways as lists, which has been proved not to be effective. Most of the studies in the foreign languages field are focused on kids, teenagers, or young adults. That is why this research project is being developed with adults aged between 60 and 70 years old, with the purpose of characterizing their vocabulary acquisition processes, considering the little exploration on this population from linguistics field. This work proposes a different way to learn basic vocabulary from a Learning Object (LO) published on exeLearning that is based on the mnemonic resources pictures and peg word. On the first hand, pictures represent a visual complement to the word and meaning, meanwhile a peg word is a phonetic association of words and numbers from one to ten.
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    Diseño de un entorno virtual de aprendizaje para el fortalecimiento de la competencia digital en los estudiantes de quinto de primaria de la I.E.M Manuela Ayala de Gaitán sede rural Mancilla
    Recamán Guzman, Erik Felipe; Otálora Porras, Nelson
    The purpose of this research was to verify the impact of the use of a virtual learning environment in strengthening digital competence in fifth grade students of a rural school, in which there is computer equipment, but not with a connection. to the internet, so the EVA works independently of it (offline). The group of students consisted of thirteen children. In order to carry it out, four conceptual categories were established: meaningful learning, to the extent that the knowledge acquired by students allows them to be prepared for different life situations in which digital skills are required; digital competence as a fundamental axis of training; the digital divide, from which derives the fact that students from rural schools do not have the same training in digital competence with respect to their peers in the urban context and, virtual learning environments, as an educational technological tool. A methodology with a sequential mixed approach was proposed, where the students answered a confrontation test that evaluates their level of digital competence, in this case the one proposed by UNESCO and after interacting with the EVA, this test was applied again in order to to know its impact, which, in the case of this research, was positive since progress was evidenced in all students. Finally, the reflections and conclusions derived from the study are presented.
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    Modelo M-7: una nueva metodología de diseño de ecosistemas virtuales de aprendizaje a partir de la revisión sistemática de literatura
    Garzón Cuevas, Juan Camilo; Benavides Pérez, Nicolás Styven; Molina Vásquez, Ruth; Molina Vásquez, Ruth [0000-0001-5416-7568]
    This research proposal focuses on the analysis of different design methodologies for Virtual Learning Environments, Virtual Learning Environments (AVA), Personalized Learning Environments (EVA) and Massive Open Online Course (MOOC), published nationally in databases of data such as Scopus, Google Scholar and repositories of the different Universities, the analysis process is carried out using the systematic review of literature as a research methodology. The analysis of these documents is the basis for the construction of a new Design Methodology capable of adapting to different contexts and educational needs.
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    Desarrollo de habilidades científicas a partir del estudio de la vegetación urbana, mediante el OVA expedición Villavo, con estudiantes de noveno grado del colegio gimnasio Domingo Savio. Villavicencio-Meta
    Carmona Flórez, Julián Erminsol; Gómez Ruiz, Lorena Rocío; Daza Ardila, Diana del Socorro; Daza Ardila, Diana del Socorro [0000-0002-6043-2230]
    The work was developed under the modality of deepening, with the purpose of diagnosing the level of scientific skills, characterize the vegetation present in a strategic place of Villavicencio; design, implement, validate and evaluate the OVA "Villavo Expedition" from two concepts: Biodiversity and transgenics which allows us to contribute to the development of scientific competencies in the ninth grade students of the Domingo Savio Gymnasium of Villavicencio. In addition, it is considered that the relevant research methodology to use, will be a mixed approach; in addition the methodology-technology was based on the instructional model ADDIE. The proposal has as a population object of study the students of basic secondary of ninth grade and was applied to a total of 70 students enrolled in the Colegio Gimnasio Domingo Savio of Villavicencio of single day the OVA "Villava Expedition". Data collection instruments are referenced the diagnostic test "Think 1", evaluative test "Think 4", opinion survey in students and expert assessment the OVA "Expedition Villavo" in students and OVA assessment survey by experts based on the LORI system instrument, with the purpose of this is to systematize, collect and analyze both quantitative and qualitative data that are obtained, in addition simultaneously will be analyzed, interpret and discuss the information obtained for further triangulation of data. The study is divided into six chapters:Introduction: which identifies important aspects such as: justification, situation of the problem, research question, and both general and specific objectives. Background: the theoretical aspects are referenced around the three cognitive, pedagogical - didactic and technological components and their respective background. Theoretical framework: historical journey from the competence concept, constructivist learning model, meaningful learning, didactic and finally mentioning the emergence of the OVA as a technological tool. Methodological Design: shows the operationalization, the type of population and sample; including the techniques and instruments of data collection and type of research, structure of the instruments and the analysis of how the results were addressed. Methodological-technological design: it mentions the phases and the narrative that must be taken into account when preparing an OVA; it also includes the development of the OVA "Villavo Expedition" Results: the initial development of the diagnostic test is shown after the application of the OVA, the recording and coding of the information. Some comments and suggestions are presented. and finally it is concluded that the test Thinking 1 yielded low performance levels for the 3 competitions in natural sciences, additionally, being the living environment component one of those that presents greater opportunity for improvement. also in the implementation of the OVA a positive impact was presented along the learning process of the students, allowed the students to be attracted, on the one hand, to the learning of biology and on the other, the strengthening of scientific skills that would lead to an improvement of the competences to be evaluated.Consequently, in the satisfaction survey (a sample of 26 students) and the LORI evaluation format applied to experts (2 master teachers in Digital Technologies applied to education) it can be concluded that, presenting assessments with high scores, having an average between 4 and 5 in their vast majority, denotes that the OVA Expedition Villavo satisfactorily meets the proposed goals. The bibliography and related annexes are presented to finalize the report.