Maestría en Educación en Tecnología (Virtual)

URI permanente para esta colecciónhttp://hdl.handle.net/11349/6028

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  • Ítem
    Efecto de la retroalimentación generada por un dispositivo inteligente que evalúa el desarrollo de un gesto técnico deportivo
    Cabrera Bahamón, Blanca Rocío; Sarmiento Másmela, Daniel Joaquín; Páez Rodríguez , John Jairo
    In Physical Education, the teaching task characterizes the motor teaching process, thanks to the observation process during sports practice. The purpose of this work was to determine the effect of the technical sports gesture on the "Ready" posture at the start of sprint races in athletics. It makes use of a proprioceptive feedback mediated by a Technological System with artificial intelligence Machine Learning called "Teachable Machine". The tool provides the opportunity to create a learning environment RIBD (Intelligent Feedback Based on a Technological Device). This environment designed from a relationship of technology with proprioceptive feedback and motor learning, allows to observe, examine and analyze the initial position of "Ready" in accurate and effective postural movements. The subjects go through a process in which they experience a conscious motor sensation, can be observed and analyzed from their proprioception. With the accompaniment of the teacher, the subjects carry out a new practice to execute in a continuous, persevering and repetitive way the improvement of their posture. The implementation and use of the technological factor in the field of school sports was developed in six physical education classes with sixth grade students of the Institución Educativa Distrital La Concepción.
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    Comprensión de la noción de gen en estudiantes de grado octavo de una institución rural de Ubaté Colombia
    Rojas Devia, Jairo Alessandro; Suarez, Oscar Jardey; Suárez Oscar Jardey [0009-0008-3828-7496]
    The document presents the development of the proposal that consisted of the implementation of a didactic sequence with the support of a support course in Moodle and hypermedia conceptual maps with eighth grade students of the I.E.D El Volcán de Ubaté Colombia, a rural institution located approximately 6 km of the urban area, in order to recognize the impact of these pedagogical strategies mediated by technology on the understanding of structuring concepts of genetics, specifically that of GEN, we start from the problem of absence of new strategies that incorporate technology in the teaching of genetics, which in turn prevents a significant learning of these concepts, taking this into account, a review is made of the different sources on the studies carried out in the area of ​​teaching genetics, the application of conceptual maps and the use of tools hypermedia as a relevant alternative to facilitate the understanding of genetics concepts.
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    Arquitectura para expresión emocional de artefactos en contextos de aprendizaje
    Velandia González, César Augusto; Martínez Rodríguez, Fernando; Martínez Rodríguez, Fernando [0000-0002-2016-0787]
    Through this thesis work, we aim to conduct an analysis of the impact that an architecture of emotional expression can have on a person under educational conditions. Such architecture was designed taking into account the Kort quadrant model. In this way, models were constructed that allow interaction with a person. The architecture was applied in the Towers of Hanoi game, which exhibits characteristics of a problem-solving activity. Finally, semi-experimental tests were conducted with ninth-grade students, which provide results to establish an analysis based on hypothesis testing. These results demonstrated that the device allows for greater efficiency in completing the activity and better efficiency in the number of movements performed. However, there was no evidence of improved efficiency in the total development time of the game or in the time it takes each participant to make each movement.
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    De facultades brillantes a castillos mohosos en las erráticas andanzas de un maestro mitad Bardo/mitad Juglar: la maleta de la diversidad cultural una experiencia de narrativas transmediales para el fortalecimiento del concepto de diversidad y patrimonio en la enseñanza de las ciencias sociales en educación básica primaria
    Llyr Lascelles, Morgan Danilo; Ramírez Cabanzo, Ana Brizet; Ramírez Cabanzo, Ana Brizet [0000-0001-7240-6788]
    In this research and critical thinking on educational innovation, transmedia narratives created and contained in the Suitcase of Cultural Diversity of Minculture are at stake, narratives that describe the culture and ways of coexistence with heritage, bioecosystemic diversity and social interaction of Afro-descendant, Indigenous and Peasant communities hand in hand with conceptual propositions derived and concerning Didactics No-Parametral, the IAE in the area of Social Sciences and its primary basic education spaces.
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    Adolescentes translectores: desarrollo del pensamiento filosófico en la nueva ecología de la comunicación.
    Naranjo Tovar, Claudia Patricia; Suárez Reina, Adriana Yamile
    Transreading Adolescents: Philosophical Thinking in the New Ecology of Communication" is a research project conducted as part of the Master’s in Educational Technology at the Universidad Distrital Francisco José de Caldas. This study implements a didactic sequence with transmedia elements to analyze its impact on the development of philosophical thinking in eleventh-grade students at Colegio Vista Bella IED, particularly concerning the use of mobile phones in the classroom. The research employs a qualitative approach, based on the action research methodology in education. The findings reveal that students not only enjoyed the classes but also actively participated as content co-creators, integrating their philosophical thinking and utilizing transmedia competencies that enhanced their digital citizenship.
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    Propuesta de una herramienta tecnológica como estrategia para reducir la deserción escolar
    Castillo Giraldo, Hugo; Molina Vásquez, Ruth; Molina Vásquez Ruth [0000-0001-5416-7568]
    The purpose of this in-depth study arises from the need to implement an assertive technological tool that allows reducing the dropout of students from the educational institution Share, developing in them skills and commitments that motivate them to stay in school and satisfactorily complete their training. The tool will also allow students to get closer and interact with the educational community in a synchronous and asynchronous way, mediating time and space.
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    Objeto Virtual de Aprendizaje basado en Aprendizaje Experiencial que promueve la comprensión del Procesamiento Digital de Señales Biológicas
    Ospina Vasco, Yury Fernanda; Páez Rodríguez, John Jairo; López Chávez, Hans Igor
    The study of Biological Digital Signal Processing (BDSP) requires a foundation in Fourier Analysis, but the mathematics involved makes it difficult to understand. Although solutions have been proposed to this problem, they lack a pedagogical-didactic component that helps to improve its understanding. This is why it has been proposed to develop a Virtual Learning Object (OVA) that articulates Kolb's Experiential Learning, with the behaviors typical of understanding. A quantitative approach was used, with a pre-experimental design, and an intervention was carried out with a group of fifteen (15) students, aged between 21 and 24 years, belonging to the Bioengineering II course at the Universidad Distrital. Of the best practices that were identified in the literature review and that characterize Experiential Learning, the one related to the accumulation of experiences with natural phenomena (biological signals) is differential in promoting the three capacities associated with understanding. The motivation generated by experimenting with one's own signals and whose processing leads to extracting information that is not evident, could be the cause of the success of this characteristic. As a result of this work, the use of virtual laboratories, or a mixture of these with computer simulations, is recommended to foster understanding of BDSP and other topics associated with STEM.
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    Implementación de un Entorno Virtual tipo xMOOC a partir del enfoque ABR para fortalecer habilidades en la solución de problemas de programación en estudiantes de Ingeniería de Sistemas
    Gómez Martínez, Juan Felipe; Cadena, Liliana Concepción
    Degree work report whose purpose is to determine the incidence of the use of a virtual learning environment, with an ABR approach, as a teaching support tool, within an experimental group, to strengthen skillsin solving programming problems in Systems Engineering students. During the research, an xMOOC type EVA, different challenges, structured and semi-structured surveys were designed to carry out an investigation with quantitative and qualitative data. We worked with a control group and an experimental group to validate this incidence of the use of technological tools, as support for teaching, specifically in the development of skills to solve programming problems. To determine the incidence of the environment with the ABR approach, measurements were made using pre-test and post-test instruments and the results were validated for a statistical comparison, additional qualitative measurement was made with the group exposed to the virtual learning environment.
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    Producción de textos orales a través de experiencias significativas de literatura en entornos virtuales de aprendizaje
    Castro Ballesteros, Claudia Nayibe; Acosta Beltrán, Edward Alfonso; Suárez Reina , Adriana Yamile; Suárez Reina, Adriana Yamile [0000-0002-1728-3882]
    The context of the research asks about the impact on the production of oral texts of the implementation of significant literary activities within a Learning Management System. For this work, it is taken into consideration that oral communicative competence encompasses the development of different skills, including oral production. Special emphasis is placed on understanding the formal uses of the language and what this implies for fifth grade students, who need to strengthen their oral expression from significant situations and as pointed out by Vilà (1992) when analyzing knowledge oral behavior of the students, an intentional pedagogical intervention within the classroom is essential. For this purpose, a LMS enriched with literary activities was increased with the intention of improving the processes of formal orality in the population under study.
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    Cultivo de una comunidad de práctica sobre la interpretación y la técnica en la guitarra
    Bocanegra Jiménez, Guillermo Ernesto; Molina Vásquez, Ruth; Molina Vásquez Ruth [0000-0001-5416-7568]
    This document presents the research report "cultivation of a community of practice on guitar performance and technique", whose main concepts are the formation of a community of practice with guitar students at the ASAB Faculty of Arts of the University Francisco José de Caldas District, the development and design of a Virtual Learning Environment, and finally, the implementation and analysis of the results expressed in the impact of the expressive and technical level of the students on the guitar. The proposal is to cultivate a Community of Practice, with the purpose of mounting a musical work; design a virtual learning environment as support, implement it for the determined time, and finally, using a mixed and sequential methodological design, a pre and post test, field diaries, focus groups and forums, analyze the results, artistic, technical and expressive to describe its manifestation at the musical interpretative and technical level in the artistic result. In the conclusions, the direct impact of the application is analyzed, the seven fundamental principles for the Communities of Practice (Wenger et al, 2002) are evidenced, along with their relationship and manifestation with the ASAB Guitar Ensemble Community of Practice. The analyzes were carried out using a Student's T for the Tests and the MaxQDA software for the field diaries and focus groups.
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    Diseño e implementación de un entorno virtual de aprendizaje para el desarrollo del pensamiento algorítmico
    Sánchez Díaz, Gabriel Hernando; León Corredor, Olga Lucía; León Corredor, Olga Lucía [0000-0003-4373-8630]
    This deepening proposal was based on the cognitive aspect linked to algorithmic thinking. It was developed using the design thinking methodology, through which a hypothetical learning trajectory was designed around this cognitive element. This allowed for the creation of a learning path that was implemented through a virtual learning environment. The objective of this environment is to facilitate the learning of computational algorithms by incorporating digital technologies, and it is aimed at ninth grade students from an official educational institution.
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    Competencia digital y creación de contenido digital a partir del quinto derecho básico de aprendizaje de ciencias naturales para estudiantes de grado 11 en un contexto rural, en la Institución Educativa Samaria, sede San Nicolás, Ortega - Tolima
    Bolaño Coronado, Richard Javier; Daza Ardila, Diana Del Socorro; Daza Ardila, Diana Del Socorro [0000-0002-6043-2230]
    The present investigation conceives that in rural settings the digital gap can be mitigated if the school commits itself to processes of exploration, integration and innovation; For this reason, it seeks to promote both the creation of content and the development of digital competence in students from the rural context. To this end, the design, implementation and evaluation of a didactic sequence elaborated from the results obtained in the inquiry about preconceptions of 11th grade students of the Samaria Educational Institution - Ortega, Tolima are exposed. Following a mixed methodological approach with a convergent design for the capture of information and following the principles of meaningful learning, a didactic sequence was generated and adjusted to the ADDIE model (Analysis, design, development, implementation, evaluation for its acronym in English), to apply three (3) workshops in the LMS (Learning Management System) Chamilo oriented to the development of the Fifth Basic Right of Learning of Natural Sciences and the production of digital content by the participants, with an environmental theme. For the evaluation, a series of indicators were designed to account for the participation of the students in each workshop and, in a general way, they were synthesized in an instrument that relates both the qualitative and quantitative elements, allowing each student to be placed in a range of performance based on the institutional evaluation scale. Finally, after the presentation of the results, the conclusions are presented in an analytical and projective way regarding the relevance and impact of the research in the educational community.
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    Entorno Virtual de Aprendizaje enriquecido con un escape room digital para el aprendizaje de síntesis de proteínas en jóvenes de un colegio privado en Bogotá-Colombia
    Prada Cubillos, Yeimmy Paola; González Nieves, Lina Marcela; Suarez, Oscar Jardey; Suarez, Oscar Jardey [0000-0001-8780-595X]
    The research with a quantitative approach, carried out with virtual modality tenth grade students from Bogotá, seeks to strengthen the understanding of protein synthesis supported by a Virtual Learning Environment, based on teaching for understanding and enriched with a supported digital Escape Room in game-based learning. To meet this objective, the ABJ pedagogical strategy is used through a game called Escape Room," "The Molecule and the Secret of the Dark Lady", which consists of solving a series of challenges and riddles, in order to find the photograph 51. The game is accompanied by a narrative where Rosalind Franklin accompanies the student in it. This proposal is used in order to make the student the protagonist of his learning. After the intervention of the digital Escape Room, it is evident that it favorably influences the understanding and learning of abstract and complex biological processes, since the knowledge questionnaire shows an optimal average of qualifications, since these are located at a level of Approval performance, according to the institutional evaluation system and the students themselves perceive an improvement in understanding, greater motivation and feel more attracted to science classes and consider that this type of strategy should be implemented in other subjects.
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    La esfera pública virtual como escenario para la reflexión deliberativa en ámbitos escolares a través de un ejercicio de red social
    Cardozo, Brayan Hernando; González Melo, Hamlet Santiago
    A qualitative research was carried out through a social network sample which contributed to the analysis of online spaces as a virtual public sphere for deliberation and reasoned communicative argumentation. This space was designed based on the rules and principles of social network for political and deliberative purposes within school settings for sixth grader students located in the United States and Colombia. The experience made it possible to analyze, based students' reflections and their participation in the project, the role of education in public and political debates in virtual settings, such as social networks and/or the virtual public sphere. Consequently, the role of education in general, and of education in technology or with technology, must provide spaces that, although simulated, allow training, appropriation and a reflective and critical attitude regarding the importance and influence of these scenarios for deliberation in accordance with the political work of Habermas (1997)
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    Actividad tecnológica escolar ATE para el desarrollo del pensamiento computacional en un contexto de huerta escolar automatizada
    Garzón Basto, Luis Hernando; Bonilla Estévez, Martha Alba; 0000-0002-9694-0325; Bonilla Estévez, Martha Alba [0000-0002-9694-0325]
    This deepening work carries out an analysis of the development of PC Computational Thinking skills, its importance in technological transformations and contemporary challenges and its usefulness in the educational context, therefore the project proposes through the application of a School Technological Activity ATE in a context of design and construction of an automated school vegetable garden construction with automatic controls for humidity, temperature and light, to promote and strengthen computational thinking skills and abilities in ninth grade students from the Diego Montaña Cuellar school in Usme, welcoming the initiatives of the program "Programming for Boys and Girls - Coding For Kids" and presenting as a relevant pedagogical commitment, the design and construction of an automated school garden with automatic humidity, temperature and lighting controls, as part of the implementation, thus promoting technological solutions to problems of s food security and in turn encourages the development of computational thinking, from the approach of several authors.
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    Gamificarte: creática y gamificación, una ruta al pensamiento creativo.
    Rincón Arias, Blanca Irma; Rodríguez Polanco, Yanhire; Quintana Ramírez, Antonio; Quintana Ramírez, Antonio [0000-0002-2912-6542]
    It corresponds to this paper the presentation of the environment design entitled "Gamificarte: creatica and gamification, the path to creative thinking", as a pedagogical-didactic strategy that addresses the methods of analogical, antithetical and random thinking from the work and analysis of the techniques of bionics, circept, progressive semantic sliding, brainstorming, functional analysis system, check-list, overlaps, ideogramming and forced associations; seeking to promote creative thinking processes with ninth grade students through Creatica and Gamificacion.
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    ATE para desarrollo de habilidades de solución de problemas con tecnología en estudiantes de la Institución Educativa El Palmar
    Casadiegos Fonseca, Nidia Raquel; Mora Gutiérrez, María Isabel; Bonilla Stévez, Martha Alba
    This degree project shows the design of a School Technological Activity based on educational robotics and BEAM Robotics that favors in students the development of technological thinking skills related to problem solving and alternatives to the classical teaching of science and technology. For this, BEAM robotics provides conceptual and methodological elements, emphasizing the learning of the different contents addressed, such as, according to its acronym, biology, electronics, arts and mathematics (mechanics and physics), from which the individual and group skills and abilities of students are developed, fostering interdisciplinary processes.
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    Diseño de un entorno virtual de aprendizaje centrado en el aprendizaje basado en proyectos que promueve la habilidad de resolución de problemas del pensamiento crítico
    González Hernández, Vivian Carolina; Cadena Montenegro, Liliana
    Research work whose objective was to identify the incidence of the implementation of a Virtual Learning Environment, focused on Project-Based Learning to promote the problem-solving ability of critical thinking from the theory of Facione (2011) and Boisvert (2004 ), the design of the Virtual Learning Environment from the theory of Briceño (2016) and Molina (2014). The study was developed under a mixed methods approach, where qualitative and quantitative daily field instruments are used in which a pretest/posttest instrument is constructed and validated with experts based on the Olivares & Wong Individual Generic Competences Questionnaire ( 2013); in such a way that the effect of the strategy on the learners can be determined. The main findings of this research show a favorable increase in students regarding the skills of interpretation and analysis of information, Judgment of a specific situation and problem solving, which allows us to verify that it is possible to implement the strategy of Learning Based on projects with the use of technology incorporated into an EVA through a techno-pedagogical design based on the ADDIE model.
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    Estrategia didáctica que incorpora ABP y RA para el aprendizaje de conceptos técnicos en instalaciones eléctricas residenciales
    Moreno Ospina, Claudia Milena; Cortés Torres, José David; Quintana Ramírez, Antonio; Quintana Ramírez, Antonio [0000-0002-2912-6542]
    This document exposes the design of a didactic strategy that uses augmented reality to teach the technical specifications module in the specialty of electrical installations with the aim of improving the training of potential electrical technicians in skills related to maintenance and diagnosis of residential electrical installations. This didactic strategy uses Ausubel's conceptual structuring theory, problem-based learning for the design of residential electrical installation challenge problems and Ontoria's concept map theory as an evaluative method.
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    El desarrollo de la lectura crítica a través del enfoque constructivista: una apuesta de formación mediada por las TIC
    Tejedor Romero, Deisy Liliana; Blanco Castillo, Zulma Constanza; Suárez Reina, Adriana Yamile
    The purpose of this grade work report is to determine the influence of the application of an OVA for the strengthening of critical reading through constructivism in the eleventh grade students of the El Minuto de Dios school. This was developed with a mixed methodology, specifically in the explanatory sequential design, for which a focus group was taken that allowed contrasting the pretest and posttest behavior, after the interaction carried out with the OVA. This instrument contains a variety of activities that allowed students to develop critical reading skills. In addition, it is set with the cartoon of Mafalda allowing an interaction with texts of a discontinuous type that strengthened said process.