A mobile app with gamification to boost integrated skills for the VEPT
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The objective of this document is to present the progress of a mobile app prototype that uses gamification and integrated skills and aims to foster the performance of the Test Takers that present the Versant English Placement Test (VEPT). The VEPT is a placement test that is used by different companies around the world to determine the level of the user according to the Common European Framework of Reference. Android Studio has been the software that allowed the technological development of this prototype that was validated with an experiment that used t-tests, linear regression analysis, and semi-structured interviews. The results show that there is a meaningful difference when pre-test and post-test are contrasted in the experimental group; however, there is no meaningful difference when contrasting post-test results in control and experimental groups. Moreover, there were human factors that affected the research; therefore, it is necessary to acknowledge that M-learning is not exonerated from human factors that could affect interest in technological software.