Generación procedural de elementos jugables inmersivos a partir de características obtenidas de una pista de música
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Throughout the history of humanity, different artistic forms have been created such as music, painting, sculpture, cinema that, among other objectives, sought and continue to seek to awaken sensations, emotions and physical stimuli in people. Through this project it was sought to incorporate into music a stimulus that has been worked on for years, but whose objective so far has been mainly entertainment, the video game. Through the union between a software module built in Python language using some audio analysis and feature extraction libraries and a video game created from scratch using the Godot Engine video game engine, a functional prototype of a Shoot 'em Up type video game was created where the enemies and some visual elements are generated exclusively from the data obtained from the audio tracks inserted by the user.