ATE Basada en gamificación : una estrategia para incentivar la motivación desde la robótica escolar.
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The purpose of this work is to assess the effect on the motivation of achievement on the implementation of a School Technology Activity of learning through the construction that incorporates a gamification strategy, in eighth grade students of the College Teaching in Bogotá. The author assumes it from the perspective of Quintana and Otalora, with the design and development of an ATE through the construction, incorporating the gamification strategy posed by Corchuelo, Martinez and Gaitan, in the learning of school robotics. The validation methodology applied is a mixed approach with an explanatory sequential design; implemented with 38 students from eighth grade. In addition, 6 dimensions of the achievement motivation raised by Morales and Gómez in 2009; also identified the level of motivation in the population with the application of the test designed by Quevedo-Blasco, Quevedo-Blasco and Téllez-Trani in 2016.