Juegos gerenciales en la administración deportiva aplicados a : carreras atléticas: "Get Running"
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The innovation found on pedagogic tools allows for a closer engagement between teachers and students inside the classroom generating a very positive impact in the latter when acquiring knowledge. Playful activities and in this particular case the creation of a tabletop game that is related in the subject Juegos Gerenciales and the 10k races celebrated eases the interaction between the theoretical side of the subject mentioned and includes the knowledge gathered in the practice which takes the students to meet, learn, understand and execute the work assignments proper of future professionals in Administración Deportiva and with them creates a solid base for their personal capabilities. It is intended to give example in how to develop this kind of pedagogical instruments from the group of students part of the curricular project so they can be implemented as an alternative in the construction of knowledge and the tasks of the students in which they are pictured to be the ones generating the future college models