Uso de agentes inteligentes para el desarrollo de habilidades de solución de problemas
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The purpose of this work is to explore an artificial cognitive architecture designed to support interactivity between the user and an intelligent agent during the resolution of the "Towers of Hanoi" game. In the scope of the work, it is not planned to theorize about mathematics education, but rather to explore the effect of the interaction of the agent with the student, located in the context of scaffolding as a didactic strategy. This document presents the agent design process under BDI architecture and its corresponding technological implementation with web tools such as JavaScript, HTML and PHP. Within the contributions of the work are the technological resources designed, which in addition to strengthening the lines of research of the Master's in Technology Education, expand the emphasis on mathematics education in the DIE program.