Educación en tecnología: de la gamificación al aprendizaje
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The present work has as purpose the design and implementation of a didactic proposal supported in the gamification, as a valuable resource in the classes in the area of technology, in a simple way and when the conditions of the class lead to dense or difficult subjects to assimilate by students, who, for different reasons, are not interested in integrating into the traditional teaching proposals of a technology education class. Also, this proposal on gamification is presented in order that the boys and girls learn about simple machines and show how through the role play, as well as technological devices, programs and virtual platforms, the conceptual level of association is improved and application of the concept of levers in students of grade 801 of the Educational Institution Share of the municipality of Soacha. This proposal also seeks to involve them in the dynamics of the system, to the extent that they can perform interactions and reflections on aspects of technology.
