Diseño e implementación de un sistema de ayuda para terapias de rehabilitación muscular
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The purpose of this document is to present all the stages of the development of a prototype to attend a therapy of muscular rehabilitation, starting from the investigation of the various actors involved in the rehabilitation process until delivery of the final device. When analyzing the routines performed by a patient, two of these actors, electromyography (EMG) and mechanomiography (MMG) are identified and chosen and from these the process of designing the biometric acquisition cards is started. Once captured, digital signal processing starts and with the result of this, the ranges in which the different exercises performed during the therapy session are selected. With these defined ranges, each movement performed during a session is easily identified and transmitted wirelessly to the receiver. The receiving device captures and interprets the information sent and the delivery to two different destinations, the first of them is the user interface, a basic exploration video game that softens the time it takes the patient to complete the sequence of movements delivered by the physiotherapist and the second is a database that stores the information of the exercises performed by the patient, the time it takes to complete the routine and the date on which it is performed; this database can be accessed at any time through the browser of a device that is connected in the same network.