Reducing english language learners' speaking anxiety with collaborative games
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2018-10-24
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Barón Espinel, Astrid Julieth; Donoso González, Alejandra (2018). Reducing english language learners' speaking anxiety with collaborative games. https://hdl.handle.net/11349/15183
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Resumen
The main purpose of this project is to examine how the implementation of collaborative games
influences English language learners’ proficiency. Collaborative games were developed,
understood as games where there are neither winners nor losers, therefore, this setting would
remove the frustration of losing. These types of games were implemented as a teaching strategy
in a group of five students from six to twelve years old. They participated throughout the
development of didactic sequences that involve collaborative games. This lead students to a
supporting and anxiety-free environment and increased their social bounds.
The students attended to an evening tutoring program at a non- formal institute to
reinforce English and other subjects. This institute is focused on supplementing students’
academic activities. Teachers’ journals and informal talks were the motivation to carry out this
project. The problem identified was that the students seem insecure to speak, giving the
impression that when they were involved in games their anxiety was reduced and they were more
fluent. To develop this project, a qualitative action plan demonstrated the effectiveness of
collaborative games in the second language teaching.
Descripción
El proposito de este proyecto es examinar como la implementación de los juegos colaborativos influencia el dominio del inglés en los estudiantes. Este tipo de juegos fué implementado como estrategia de enseñanza en un grupo de cinco estudiantes entre 6 y 12 años. Se identifició que los estudiantes se mostraban inseguros al momento de hablar en inglés, sin embargo, cuando estaban inmersos en juegos estos sentimientos se redujeron.
