Violencia, cuerpo y video juegos
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The thesis is an artistic and theoretical investigation that stems from the author’s personal experience with violent video games. It explores how these games represent and problematize violence directed at the human body. The work combines autobiographical reflection, conceptual analysis (including terms like violence, catharsis, prosthetic body, and subject), and a review of cultural references such as films, video games, and visual artists. García argues that his interest is not in violence itself, but rather in how it exposes the body's vulnerability and how video games serve as a symbolic, non-destructive outlet for aggressive impulses.
The document also examines how the body has historically been transformed through technological and artistic interventions—from prosthetics to representations in science fiction cinema and contemporary art. The author identifies himself as a subject affected and implicated in the symbolic violence of video games, seeing them as a form of catharsis and self-reflection. Ultimately, he proposes that his artistic work emerges from this tension between play, violence, and the body, opening a space to critically question and reinterpret these representations from a subjective and artistic perspective.
