Juego Ancestral Wayuu Ainawa Shüka Yoshushula : un ambiente de aprendizaje sobre pensamiento matemático propio vigorizando usos y costumbres de la etnia
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In the general framework posed by mathematics education and in the challenges that education implies in ethnic contexts, the object of study of this research has been determined, within the cultural practices of the Wayuu ethnic group. With the purpose of discovering own mathematical knowledge immersed in the ancestral game of cardón throwing. In turn, it is expected that the students belonging to the 9th grade ethnic group of the Indigenous Educational Institution (IEI) No. 8, Riritana headquarters, will invigorate their uses and customs within the socio-cultural framework of mathematics education. The assumptions that make up the proposed theoretical framework, account for the relationship that can be established between mathematics and culture. In this sense, Bishop (1991, 1998) gave us the universal activities that become the mathematical foundations in cultures, counting, locating, measuring, explaining and playing. This author also shares the idea of the potential of games in learning mathematical notions from a cultural point of view Bishop, (1998). On the other hand, the sociocultural approach to mathematics education, from the contributions of Blanco (2011), conceives that not only cognitive or methodological aspects intervene in the teaching and learning processes of mathematics, but also cultural aspects of the students. This last attitude is based on the national public policies established in the curricular guidelines of the MEN. Now, it was taken from the Anaa Akua’ipa, an Ethno-educational project of the Wayuu nation, which is the current norm for rural Guajiro educational establishments. The point of reference that this document proposes refers to the transformation of the educational task with research, taking into account the Wayuu community thinking itself, territory, uses and customs, autonomy and traditions. Likewise, the instruments used for data collection under the qualitative approach, focused on ethnographic issues, were: audio interviews and participatory observation in videos. These instruments give an account of the answer to the question posed, through the appearance of the characterization of the uses and customs of the game and added to it the identification of the mathematical ideas immersed with the description of the practice of Cardón's throwing a particular activity that It is part of the traditions of the Wayuu people in daily life, while they perform tasks such as shepherding. Subsequently, it was possible to establish through the analysis the relationship between the uses and customs of the game and the mathematical ideas that emerged during the observation associated with the activities proposed by Bishop (1991); count, measure, locate, design and play. The correspondence between mathematics and culture, in this case launching cardón and own mathematical thinking is established by the optimization of the main element the cardón applying the actions of measurement, counting, location, design during the preparation stages and session of practicing the Ainawa Shüka Yoshushula.
