Sistema interactivo para el desarrollo de la creatividad motriz por medio de la improvisación en danza contemporánea
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Master's degree work report in which the main purpose is to enhance the motor creativity of students using motion capture software that, accompanied by dance improvisation exercises proposed from the methodology of learning through play, It establishes a context conducive to creative motor development, where the student has the freedom of experimentation and body exploration through interaction with technology. The authors assume the perspective of Trigo (1998, as cited in Benjumea and Fernández, 2004), who argues that the development of motor creativity does not correspond, nor should it focus solely on the cognitive element of creativity, but should also influence motor development. The study is assumed from the conceptual articulation of three elements: motor creativity, learning through play and technological interactivity.
