Uso del software DGPad en el diseño de actividades de matemática recreativa: Adaptación de una ingeniería didáctica
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Use of technology in math class has become a trend in recent years. However, doesn´t have a justification for why technology is used to teach mathematics, many practices are unfounded when it comes to involving technological tools to mediate the training process, therefore, there is also no clarity on the effects it can have on the student learning. This work presents a proposal that seeks to formalize the knowledge that the teacher has about the use of technological tools, particularly in the creation of recreational mathematical activities, based on the Theory of Didactic Situations proposed by Brousseau (1986), which starts from the postulate that learning is constituted from a process of adaptation in the interaction between a subject and a medium, in this case a digital medium. A design based on didactic engineering proposed by Artigue (1995) is proposed, in this document, we will focus on a-priori analysis and a validation process through piloting with some students of third grade.
