Diseño, construcción y evaluación de un objeto virtual de aprendizaje (OVA) basado en realidad virtual de inmersión (RVI), que incida en los estilos de aprendizaje sobre la pintura en el renacimiento italiano, para estudiantes de grado quinto de la IED Chuniza.
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Renaissance art is a subject that has always attracted the author's attention, first because of the visual of his compositions and secondly because they set a very important guideline for advances in science and art that are still studied today, an example of this is the morphology of the human figure that was taken up, assimilated and disseminated by Leonardo Da Vinci, with the Vitruvian man (Taboada et al., 2015). Therefore, this project focuses on creating a technological tool that facilitates the learning of the contents of painting in the Italian Renaissance and incites interest in these topics in elementary school students. As a pedagogical and didactic strategy, the execution of a Virtual Learning Object (VLO) implemented in a multiplatform application called "Contempl@rte" is proposed; which initially provides a novel learning scenario for the development of topics that are not very interesting when approached in a conventional or instructional way, as is the case of art in the Renaissance; as well as identifying its possible impact on the learning styles of the participants. Thus, this application seeks to provide a virtual tour where the participants interact with the works of art of different painters of the Italian Renaissance, providing an approach to children who for various reasons can not visit real or interactive museums where these works are located. Another motivating aspect that is considered worth mentioning is that the author, as a graphic designer, can put into practice the knowledge and skills of his profession, creating graphic pieces that recreate virtual scenarios of medieval character in which the artistic and cultural movement of the Renaissance is developed (Pope-Hennessy, 1985). Finally, and with the aim that the application in its design and construction has an academic approach and a playful and interactive learning approach, theoretical concepts such as virtual learning object, OVA and immersive virtual reality, IVR, are used; The above, to influence the learning styles and experiences of students who interact with the tool, to bring them closer to scientific and technological developments that are at the forefront in the field of teaching-learning, and to take relevance in the context of the current pandemic situation, which requires rethinking and evaluating the methods of classroom didactics.