Diseño de un prototipo electromecánico de las Torres de Hanói, como instrumento de agentividad en procesos de aprendizaje
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The relationship between tools and subjects has been widely studied in education. The tools are considered systems of representation that contribute to learning. The new technological possibilities allow the development of tools with capacities to monitor the learning process. That a tool has the ability to follow up opens possibilities for teachers to better recognize their students and for students to also have a better recognition of their learning process. This article introduces a new version of the Towers of Hanoi game. The new version allows tracking of user movements and provides visual, auditory and haptic feedback. For the above, the device uses Arduino boards, infrared sensors, bluetooth communication, LEDs and vibrators. The device was tested with children between the ages of five and six. The feedback offered by the prototype contributes in a better trajectory for the solution of the problem. The exploration of the design of tools with the capacity to recognize the actions of the subject contributes to the decision-making of teachers and learners during the teaching-learning process.