Las narrativas en los videojuegos de mundo abierto
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This research work makes a hermeneutical analysis of the narratives present in open world videogames, as a text that presents a structure and audiovisual languages that are proper for the development of a credible story. Through an exploratory study and through a qualitative methodology, these processes are made visible, together with the capacity for interpretation established by the player when he enters that simulated narrative world. In order to carry out this exploratory analysis, an open world video game (Red Dead Redemption) was taken as an initial sample, in addition to the participation of five to six players; This exercise allowed us to notice some compression processes of the video game as a text with complex narrative discourses that can be interpreted by the player, who becomes a reader of digital stories; Reading that is enhanced by the generation of audiovisual languages that contribute to constructing (in video games) its own narrative logics from the elements that are exclusive to it, such as interactivity and immersion in a virtual setting.