Producto pedagógico transmediático; una mirada a la apropiación crítica de las tecnologías de la información y la comunicación.
Fecha
Autores
Autor corporativo
Título de la revista
ISSN de la revista
Título del volumen
Editor
Compartir
Director
Altmetric
Resumen
In the recognition of the transmedia strategies that have been developed from different fields and from multiple ways of gamifying educational environments based on teaching practices, technology and the media and information have been approached in an unreflective and uncritical way, which They do not correspond to the reality of a country that does not have any type of technical infrastructure, although partially pedagogical, to face the challenges that education raises in the 21st century. It is in this way that the present deepening work incorporates an innovative methodology through a demo based on gamification and through a transmedia product called Didactics Multiverses (I play, I have fun and I learn), making use of analog and digital technology, offering thus, two alternatives for those educational institutions that have connectivity and technical support the software prototype online, and on the other hand, for those institutions that do not have technical and digital support, making use of concrete material, offering the same technological and pedagogical tools, in this way there is a critical appropriation of the 'Technology' having in mind this not as a purely digital and instrumental resource but as the way in which knowledge is used to create a tool or a medium that provides solutions to its context.
