Escenario inmersivo basado en gamificación para apoyar el aprendizaje del idioma inglés utilizando learning analytics
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This degree project proposes an immersive scenario, which makes use of different gamification elements and strategies based on learning analytics, also known as Learning Analytics, with the purpose of identifying elements that allow support for the language learning process. English. The general objective of the study was to design and implement an immersive scenario prototype based on gamification, to support the English language learning process, using Learning Analytics as a validation method. The sample consisted of ten adult participants of Colombian nationality, who have a level of English below level B1, according to the Common European Framework of Reference. The design that was used implements the Storytelling strategy and is functional for the Oculus Quest 2 virtual reality glasses and for different web browsers. The instruments are based on a research methodology composed of an analysis phase, an instructional phase, a design phase, and an evaluation phase. The results obtained respond to the initial formulation, where the learning process of the second language is supported through immersion, modular software architecture, the implementation of learning analytics within the framework of visualization techniques and by establishing themes and learning variables. Consequently, this project parameterizes work scenarios based on the identification of knowledge areas in the second language, also establishes gamification elements, uses a software development methodology and validates the feasibility and effectiveness of the proposal made.