Electro game: juego educativo con animación 3D para reforzar los conocimientos en física de los estudiantes de grado octavo.
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Resumen
Educational video games are a very practical and efficient tool in the cognitive development and reinforcement of knowledge for students, these over time have been presented in an erroneous way through methods and mechanics that are not very attractive to young people, so it is necessary to generate a positive impact on students through immersion, creativity and interaction with the world of video games, in addition to the fact that as a technological tool young people are quite familiar with modern technology and digital so it is a way to approach young people in the most effective way, it is important not to waste the opportunity to increase interest in studying in young people as well as reinforce their knowledge, as the article from the University of Costa Rica says. : Taking into account what was stated in the results, there is important information about the use of video games in young people and how this affects their academic performance, it must be kept in mind that there is no exact conclusion on this topic, so it is necessary to carry out a research which generates recommendations in family and educational scenarios so that they keep in mind what generations born with digital environments and new immersive technologies face. Compared to conventional teaching methods, it is important to say that video games are an innovation in teaching methods due to their ease of connecting young people who are separated by great distances and to change the most rudimentary and outdated teaching methodologies for more striking ones, But an important question is why educational video games work so well compared to traditional methods. How can this help solve the problem? Well, the educational video game proposed in this project will work through a linear system with playful exercises that explain in a simple and intuitive way using both textual, graphic and interactive tools. In this regard, the University of Guadalajara tells us that: A video game as a tool Pedagogical must be approached from the purpose for which it is intended to be used. If you want to work as a team, solve problems, and create different perspectives on a particular problem, a video game can be a good tool. It can also be a good option if you are interested in delivering certain information based on simulation, such as in health video games. This project is designed to address one of the major problems of the educational system, the main objective is to design an alternative to the traditional forms of teaching in schools with which greater interest in studying can be generated in students, in this case mainly in the topics of Newtonian physics, in turn, also seeks to generate a way in which students can learn the physics topics that they must see through alternative means that can give them a greater understanding within the subject. providing them with all the prior information necessary to understand the topics and how to use them, in addition to doing all this in an attractive way that complements the methods used by the teachers. So, how do we achieve this? Well, within our game we are going to have the student go through a fictional world in which different cartoon characters are going to explain physics topics, but not only through dialogues, but also with actions, challenges and objectives to be met within each level with which you make use of the physics knowledge that is provided in order to pass each test that is imposed, all of this in order for the student to assimilate the different concepts. learn in the video game to more practical cases, because the best way to learn is based on practice and not on unaccompanied theory. In addition, another factor that will be taken into account is that the player will be given a score for the game. end of each scenario where their performance will be measured by carrying out the different tasks, this in order to generate healthy competitiveness among the students both with other students and with themselves, in this way we will not only teach physics concepts to young people but also teach them We will give an incentive with which they feel attracted to acquire the knowledge.
