El juego virtual como mediador en la interacción escolar para el reconocimiento de la voces, emociones y experiencias de los niños y las niñas durante la cuarentena del 2020
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The present research is based on the description of the interactions of 7 children in the fourth grade of the Pathways of Knowledge College, in order to recognize their educational experiences during the quarantine as a result of the SARS-COV-2 pandemic, mediated by virtual play. Recognizing their opinions regarding their vision of education, school and their perceptions of changes in education because of virtuality. From observation, dialog and play sessions outside of the classroom, the question is asked: How to strengthen school interaction through virtual games for recognition of the voices, emotions and experiences of the boys and girls of the fourth grade of the School Trails of Knowledge during the 2020 quarantine? Consequently, a pedagogical proposal called "the game of change" was proposed, carried out during the school's ethics classes, where through questions, videos, drawings, presentations from digital platforms, in addition to virtual play meetings outside the academic schedules arranged with all participants, the perspectives and ideas of children around the proposed research question were observed and recorded. All the spaces and activities mentioned were mediated by agreements in communication characterized by respect and empathy because of the different obstacles that virtuality can cover. The research was carried out from the qualitative approach based on the methodology of participant observation recognizing the experiences of children from close coexistence, in addition to the research method of virtual ethnography based on researcher Cristina Hine, It proposes the idea of the Internet and digital spaces as cultures to explore even before the current situation in the world by reason of the SARD-COV-2.