Tecnología en Sistematización de Datos

URI permanente para esta colecciónhttp://hdl.handle.net/11349/1914

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  • Ítem
    Micromundo educativo tipo CodeCombat para apoyar el desarrollo del pensamiento computacional
    Lozano Delgadillo, Dana Valentina; Malambo Trujillo, Jonathan Steven; Guevara Bolaños, Juan Carlos
    The purpose of this project is to provide a comprehensive understanding of the use of microworlds to promote computational thinking among university students, particularly within the data systematization program of the technology faculty. Through this study, we aim for readers to gain a deeper understanding of computational thinking, recognize the importance of cultivating skills in this field, and become aware of the benefits and challenges associated with the use of microworlds in education. Additionally, a specific technological solution will be presented that educators can use to foster computational thinking in their students.
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    Aplicación web progresiva para la gestión de información en los portales interactivos de la localidad ciudad bolívar
    Linares Romero, Kevin Justinn; Hernández Chica, Luis Felipe; Pinzón Nuñez, Sonia Alexandra
    The Mayor's Office of Bogota since 2017 allocates resources for the interactive portals project of ciudad bolivar, which is focused on reducing the digital divide, giving resources and opportunities to the inhabitants so they can develop their skills in telecommunications and technology industry, however the way the interactive portals project is managed is inefficient, because the processing of information is done by physical means such as paper, taking into account the disadvantages such as duplicity, loss and mobility of data. As a solution to the administrative problems and for the benefit of the community of Ciudad Bolivar, it is proposed to create a progressive web application, which is responsible for registering the participants of the trainings, centralizing the data produced, interpreting the information to know the value indicators of the social program, therefore the implementation of an application would improve the efficiency and robustness of the process. The PICIB application will be developed with current tools such as: Angular, Firebase, Tailwind CSS. The selected tools offer in terms of scalability, code robustness and extension of the project, the quality of the information found in the web system and the availability of data is prioritized, therefore making use of cloud services is a fundamental part of the project.
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    Aplicación web para el registro de asistencia y expedición de certificados mediante códigos QR en los portales interactivos de la localidad Ciudad Bolívar
    Barragan Lopez, Carlos David; Molano Galindo, Jhon Fredy; Pinzón Nuñez, Sonia Alexandra; Pinzón Nuñez, Sonia Alexandra [0000-0003-0746-0598]
    This degree project proposes to the coordination of interactive portals, to develop a web application that facilitates the registration of attendance, the consultation of data and the generation of certificates for the interactive portals of the town of Ciudad Bolívar. The web application is intended to provide a solution to the problem addressed, with an approach oriented to reduce the priority in physical deliveries and systematize the processes. The above through technologies such as the Angulas and Firebase platforms, with which it is intended to develop the functionality and manage the data according to the needs evidenced.
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    Sistema de recuperación de información sobre el egresado de tecnología en sistematización de datos e ingeniería en telemática, basado en Linkedin
    Sànchez Gaviria, Brayan Miguel; Osma Mondragòn, Diana Milena; Wanumen Silva, Luis Felipe
    The Francisco José de Caldas District University in the curricular projects data systematization technology and telematics Engineering requires statistical information that supports the location of graduates in terms of occupation to deliver said information to the CNA national accreditation commission and that this process is not do it manually as it has been done since its inception.
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    Aplicación móvil para la gestión de adopción de mascotas en la ciudad de Bogotá
    Cano Yazo, Julian David; Gutiérrez Coronado, Harrinson; Pinzón Núñez, Sonia Alexandra; 0000-0003-0746-0598
    For a long time, a situation of vulnerability to animals in bogota, specifically to dogs and cats since many of these are left to fend for themselves in the middle of the streets, exposed to many dangers, not just diseases that threaten their existence but also physical damage whether caused by animals of the same race and / or humans, according to a study by the Ministry of Health in the 2015 “Of every 100 dogs that have housing, 38 roam the streets and of every 100 cats that have a home, 53 roam freely, so with This project created a mobile application for the Android platform in which users (shelters) will be able to publish animals that need a home and common users They can contact them to start an adoption process through an application. and where the refuge will make their respective reviews determining if the candid is suitable forreceive the pet for adoption.
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    Videojuego móvil orientado a la enseñanza y refuerzo de los conocimientos teórico-lógicos de fundamentos de programación
    Salazar Tellez, Johan Steven; Rodriguez Guerrero, Rocio
    The idea of creating a video game aimed at teaching and reinforcing theoretical- logical knowledge of programming fundamentals arises with the purpose of offering interactive alternatives to students who require them, to strengthen their basic knowledge in subjects like "Introduction to Algorithms". The development of this degree project was divided into different sprints that took approximately 8 months to complete. The guidelines described by the Scrum development methodology were followed, which led to defining different user stories that allowed for covering the proposed functionalities for the video game.
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    Desarrollo de Plugin para Moodle que añada características y funcionalidades relacionadas con prácticas de laboratorio (Program Lab)
    Cardenas Guerrero, Luis German; Cardona Sánchez, Julian Andrés; Rodríguez Guerrero, Roció
    This document presents the complementary software that facilitates the reproduction and qualification of programming-oriented practices. The objective is to improve the efficiency in the assignment of these tasks, saving time and providing better attention to teachers and students, thanks to the ability to edit code, create new problems, experiment and provide detailed feedback on the work of the students, the teachers can observe in depth the work of their students. It also has a help section so that students can progress on their own and encourage autonomous study, reducing the dependency relationship between teacher and student. The result is a useful, accurate and friendly software that encourages proactivity in the student community.
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    Desarrollo de un aplicativo web que oriente la gestión de un plan de pruebas ágil y el seguimiento de los resultados del testing de software basado en la metodología BDD
    Gutiérrez Hernández, Leidy Vanessa; Rueda Contreras, Miguel Angel; Guevara Bolaños, Juan Carlos; 0000-0001-9580-0374; Guevara Bolaños, Juan Carlos [0000-0001-9580-0374]
    The project focuses on addressing the lack of knowledge and inadequate practices in software testing in application development. It is highlighted that the university training of systems engineers rarely delves into tests during the undergraduate, resulting in professionals with limited understandings of the tests and a tendency to perform them manually and late. This can compromise the quality of the software. Lack of understanding of the importance of testing leads to insufficient allocation of time for them, even in agile methodologies such as SCRUM. As a solution, it is proposed to develop a web tool that provides information on software testing, from planning to monitoring, based on the BDD methodology. The goal is to improve the understanding and application of testing practices, increasing software quality and saving time and costs in companies. The project seeks to design a web application that facilitates the management of an agile test plan and the monitoring of test results, focusing on the BDD methodology.
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    Sistema de gestión del conocimiento para apoyar el uso de las tic en estudiantes y profesores de las IES
    Peñuela Guerrero, Francisco Andrés; Sánchez Torres, David Estiven; Guevara Bolaños, Juan Carlos; Guevara Bolaños, Juan Carlos [0000-0001-9580-0374]
    The main objective of this project has been to design a Knowledge Management System (KMS) to support the use of Information and Communication Technologies (ICT) by students and professors in Higher Education Institutions (HEIs). The challenge has been to create a tool that facilitates the reception and transfer of academic knowledge digitally between students and professors of HEIs, enabling efficient filtering and organizing of information, ensuring comprehensive education aligned with the technological changes that society has been experiencing. This project has sought to develop fundamental competencies in leveraging knowledge through ICT in the educational domain, thus contributing to enriching the educational experience for all involved. With the successful completion of this project, we hope to continue promoting continuous improvement in accessing and utilizing knowledge in the educational environment.
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    Sistema para la gestión de recursos bibliográficos al interior de los espacios académicos del proyecto de Sistematización de Datos e Ingeniería Telemática
    Barrera Tamayo, Miguel Angel; Castro Bermúdez, Dilan Stivenson; Wanumen Silva, Luis Felipe; Wanumen Silva, Luis Felipe [0000-0002-8877-5681]
    The main objective of the degree project is to design and implement a bibliographic repository for the technological faculty of the Francisco José de Caldas District University. This repository will allow students and teachers to easily, comfortably and efficiently access a wide range of publications, theses and academic and bibliographic documents, both generated within the institution and universal academic resources useful for the educational process.
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    Sistema de gestión del conocimiento para la plataforma LabCIA
    Díaz Albarran, Alveiro; Guevara Bolaños, Juan Carlos; Guevara Bolaños, Juan Carlos [0000-0001-9580-0374]
    In a changing and competitive world, knowledge management is key to the success of organizations, including those focused on the development of ICT and social innovation, such as LabCIA. To support their processes, a knowledge management system was designed and implemented using a rigorous methodology that included literature review, model design, and prototype construction using the agile Scrum methodology. The validation of the prototype was carried out through surveys and analysis of results, which allowed for the identification of areas for improvement and ensured its acceptance by end users. In summary, this project enabled the development of a tailor-made knowledge management system for LabCIA, which will enable them to compete in a dynamic and demanding environment.
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    Sistema de información web para la comercialización online de los productos de la empresa La Casita del Limpión y la Bayetilla
    Santos Cubides, Julián; Briceño Sicacha, Guillermo Andrés; Vanegas, Carlos Alberto; Vanegas, Carlos Alberto [0000-0001-8700-6365]
    In the present document it is proposed to develop a web information system for the company La Casita del Limpión y la Bayetilla, whose objective is to promote and offer in an online way, the products manufactured by the company, taking into account the current sanitary circumstances of the country, and the risks that it shows at the time of making presencially purchases. For this reason, it is considered that the development of this system is efficient, both for the company and for the client.
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    Chatbot educativo para un curso de ingeniería de software
    Archila Cuy, Rafael Camilo; Guevara Bolaños, Juan Carlos; 0000-0001-9580-0374; Guevara Bolaños, Juan Carlos [0000-0001-9580-0374]
    The following article discusses the importance of implementing innovative didactic resources in software engineering education. It is mentioned that the most commonly used resources in education are markers, projectors, and exercises, but less commonly used resources such as dynamics, seminars, case studies, and computers can increase student participation. Additionally, it is pointed out that a didactic resource like an educational chatbot is not used during and outside of classes. The importance of understanding and considering student characteristics, promoting a committed teaching profession, and rethinking and reconstructing different elements of the curriculum, effectively orienting it towards new educational purposes is emphasized. The social and cultural environment in which educational institutions carry out their activities is one of the conditions for educational change to occur. In this context, it is mentioned that the training of engineers must respond to the requirements of the context, which demands an organization of the pedagogical process focused on the student, developed interactively and collaboratively. The importance of having tools that allow for guiding students' concerns at times when the teacher cannot attend to them and that adapt to students' different learning characteristics is highlighted. The problem raised is how to design an educational chatbot that allows attending to students' questions in a software engineering course. The objectives are to develop the state of the art of an educational chatbot, design an educational chatbot model that allows attending to students' questions in a software engineering course, develop an educational chatbot prototype, and validate the developed prototype. The justification for the project is based on the problems presented by conventional classes, such as the difficulty of associating theory with the real practice of the discipline, low performance, and lack of commitment from students. The importance of addressing the diversity of students and the need for teachers prepared in tutoring topics, youth, and pedagogical strategies are emphasized.
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    Sistema de seguimiento de permanencia y retención al interior de los proyectos curriculares de Tecnología en Sistematización de Datos e Ingeniería Telemática
    Aponte Quevedo, William Ricardo; Wanumen Silva, Luis Felipe; Wanumen Silva, Luis Felipe [0000-0002-8877-5681]
    While developing a web page, considering multiple that will allow the user comfortably manage the information system, in the case of this project is required an intuitive and easy to understand interface, so that any user can manage the data of the students and the thesis. Showing in the most precise way possible and this data will be performed graphics and tables that will allow the analysis of permanence and retention necessary for the curricular projects Technology in data systematization and Telematics Engineering. To do this, we used the SCRUM methodology, throughout the realization of this project and 4 main modules of it were defined, which are: - Storage: In this module is managed the data of students and the thesis that present these. - Algorithm: In this module is performed the various connections between the other modules and takes care to manage the logic of the system. - Application status display: This module is responsible for displaying the actual status of the system, showing if it is processing any data or if any action has been performed successfully. - Generation of graphics between retained and graduates: This is the main module of the system, this module is responsible for generate various graphics and tables that will allow the user to analyze the status of the students who have graduated and those who are retained in the TSD and IT curricular projects. The code was structured through the use of MVC, in addition to using various tools such as EJS, Javascript, HTML. Bootstrap, CSS, Jquery and Express; this tools are implemented in the Visual Code development environment, on the other hand, the MySql database engine was used to store the information of this system.
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    Portal web y liquidador de nómina para la empresa KimiKare jeans SAS
    Sandoval Vaquiro, Edwin; Peña Riaño, Rogger Steven; Vanegas, Carlos Alberto
    In recent years, companies in all sectors of the country's economy have seen the need to rely on information and communication technologies, implementing systems of all kinds, obtaining great advantages when performing basic tasks in the daily work depending on the business. Although it is a process that has been developing slowly but surely, there are still many companies that do not have this type of tools as is the case of the company Kimikare Jeans who perform various tasks and accounting processes in impractical and agile ways for this reason is that this document describes the guidelines needed to implement a web portal with a payroll accounting service, In a company which has a process that can be automated by a web tool that performs the calculation and the entire process that corresponds to the settlement of the biweekly payroll for the disbursement of the salary of employees. Therefore, a web portal was developed, which contains a payroll liquidator for the payment process to the employees of the Kimikare Jeans company. All this process was carried out under the C# programming language, which is coupled to Visual Studio, and through the Html and Css markup language, the designs were made for the user, with visually pleasing interfaces. The system has an intuitive interface where the user (in this case the accountant), can establish and edit the work times that each employee has and see in detail if the payment is correct. The platform performs basic calculations such as multiplying the hours worked by the price agreed with the employee and adding all results to estimate the total to be paid in addition to generating invoices where detailed information on employees is available.
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    Aplicación web para gestionar el inventario de productos implementando tecnología QR
    Méndez Vanegas, Stiven Orlando; Velandia Arias, Yeferson Reinel; Rodríguez Guerrero, Rocio
    In this project, an information system focused on the control and management of agricultural products was developed and implemented. One of the main objectives of this project was to direct it towards the agricultural sector, it also makes use of cutting-edge technology such as the Laravel framework, offering a product with high quality standards, robustness at the structuring level and with the possibility of easy scaling Regarding the type of inventory that is used, it is of finished and permanent products, that is, any change in the entry and exit of agricultural products will be reflected in the application's inventory, As for the functionalities offered by the software, it is the creation of products where basic data of a product is collected such as: a name, type of product and a cost. With this information the system generates a suggested sale price, in addition the user can add new units, also generate sales and the system will provide a record of movements of that product. On the other hand, the system provides another type of identification of the products and it is through the generation of a QR code for each product, which can be downloaded from the system, likewise the system provides a QR code reader which redirects to the product to which it belongs. Finally, the project has been developed using the SCRUM agile development methodology.
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    Sistema recomendador de recursos de aprendizaje para el curso de análisis de sistemas
    Yasno Ardila, Jonathan David; Henao Criollo, Oscar Ivan; Guevara Bolaños, Juan Carlos
    The field of education has been progressively empowered in the field of research and practice on the application of technologies and information with respect to teaching and learning. In particular the amount of information found on the internet, and open educational repositories, however such a large amount of information can hardly be studied in detail because of its different formats or types of organisation, this complexity can hinder the learner of a specific subject. The learning resource recommender system is a tool that uses techniques such as collaborative filtering to suggest personalised educational materials to students based on their preferences, needs and level of knowledge. The software can include web pages, videos, repositories or educational articles.
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    Portal web para un observatorio de competencias digitales de profesores de instituciones de educación superior
    Garzón León, Edwin Steven; Segura Garzón, Santiago; Guevara Bolaños, Juan Carlos; 0000-0001-9580-0374; Guevara Bolaños, Juan Carlos [0000-0001-9580-0374]
    The constant advancement of technology has opened new paths and possibilities to facilitate the evolution of society, in an environment such as education, commerce, culture and even the economy; this, because information technologies have facilitated the current way of life, providing tools that allow communication with any part of the world almost immediately or access to any type of information through the Internet; Due to this, ICTs have become essential in the current way of life for people, where they have come to depend on them for actions such as work or education of individuals, thus creating a society that, through of innovation is in constant social, political and economic development. This is how the idea of ​​creating a web portal of a digital competences observatory was born, which will allow to analyze, study and provide tools to improve the digital competences of teachers of higher education institutions, providing the user with different elements that will allow them to know your level of digital skills under the DigcompEdu model, in addition to providing tools that will constantly improve you in the technological and professional field
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    Sistema de información parqueadero de bicicletas y motocicletas Facultad Tecnológica
    Gutiérrez Sánchez, Danny Jair; González Fernández, Diego Camilo; Flórez Fernández, Héctor Arturo; 0000-0002-5339-4459; Flórez Fernández, Héctor Arturo [0000-0002-5339-4459]
    Within the Technological Faculty of the District University, a problem has been presented for students who travel there by bicycle or motorcycle. An estimate has been made that a little more than 800 people use the bicycle parking lot per day, and around 500 students use the motorcycle parking lot per day. Being the Technological Faculty, one of the most requested in terms of accommodation of bicycles and motorcycles by the university community. This large request for accommodation has caused major security problems, setbacks to get in and out of the Faculty, problems related to the loan of some laboratories and technological and recreational tools for students. In order to enter the different parking lots, it is necessary to deliver your student card, in order to identify yourself with the guards who are in charge. After the warden verifies that everything is in order, the warden gives him a form that he must return when the student wishes to take his means of transport from the Faculty. Next, the 3 main problems with this system will be named: the first is that students have to have their identity card, if they do not have to submit a photocopy of their class schedule, the second is that when they receive said The file may be lost and the return of the means of transport may be complicated and the third difficulty is that by leaving the student card in the porter’s office, students lose benefits at the university since in some cases it is necessary to present said card. The proposed solution consists of creating an information system for the parking lot of the technological faculty of the university in which guards, administrators and users can have greater control and ease when registering, entering, expelling and seeing technical traceability of the different means of transport for users, with this he wants to facilitate the tedious process that is carried out today and greatly improve the entry and exit times of the parking lot as well as having greater control over the means of transport entered.
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    Electro game: juego educativo con animación 3D para reforzar los conocimientos en física de los estudiantes de grado octavo.
    Torres Martínez, Daniel Mauricio; Rincón Hernández, Daniel Alejandro; Guevara Bolaños, Juan Carlos
    In an icfes document in which an analysis is made of the results of the Saber 11 tests at the national level, some statistics are shown that show the performance of students from 2017 to 2021 in each competition that evaluates the test, these tests include the area of ​​physics in the natural sciences competition, and although they say that the results in this competition have remained more or less stable, and that in fact they have increased, the average level of performance in This section continues to be one of the lowest among the five competencies evaluated, these being at performance level 1 and 2, barely being surpassed by the Social and Citizenship competencies, as the official ICFES document says: “In Natural Sciences, in 2021, 75 out of every 100 students are located in the levels of performance 1 and 2, a figure that has increased since 2017” [1] This is something that is presented in the statistics of both calendar A and calendar B since both have the same trend.