Cartografía de Devenires Corporales Femeninos en cuatro propuestas cosplay: Personajes, Monstruos, Crossplayers y Máquinas Eróticas.
Fecha
Autores
Autor corporativo
Título de la revista
ISSN de la revista
Título del volumen
Editor
Compartir
Director
Altmetric
Resumen
From the fictional proposals developed by followers of the science fiction of the 30s, the journey and the connection generated by Japan to share affections for this type of narrative, to the current performance that is inscribed as an amalgam of corps in different times and spaces According to the type of embodied stories, the activity of cosplay has been studied multidisciplinary, going through elements such as youth cultures, the grouping of identities, the creative and artistic richness, even proposals of resistance and criticism against the corporeal stereotypes in which the subjects tend to be located. The research proposal embodied here exposes from cartography the visibility, analysis and emerge another of the subjects in the peripheries, in the phenomena that cross the daily life of them, formulated as discussion contexts connected to political, ethical, cultural and epistemological that are traced in corps, incarnations and performance within the game of cosplay. Moreover, to be able to accommodate the fictional aesthetic manifestations that are displaced by feminine formulations in a positive, potent and constantly changing way, allowing opening both multiple becoming and new possibilities for analysis and connection between theory / phenomenon, this in order to continue deepening and promoting research in this topic.