A MECHANISM OF ABSTRACTION FOR INDEPENDENT DEFINITION OF GAME’S PLATFORM ELEMENTS
dc.contributor.author | Montenegro Marín, Carlos Enrique | spa |
dc.contributor.author | Cueva Lovelle, Juan Manuel | spa |
dc.contributor.author | Espada, Jordan Pascual | spa |
dc.date | 2014-12-04 | |
dc.date.accessioned | 2019-09-19T21:53:22Z | |
dc.date.available | 2019-09-19T21:53:22Z | |
dc.description | This article is aimed at determining the feasibility of using a common mechanism to define the configuration in games for mobile devices. Such a configuration is intended to increase the level of abstraction up to a point where the definition of a platform game in XML format is made independent. This should then be read and deployed in an automatic way over any mobile platform. | es-ES |
dc.format | application/pdf | |
dc.identifier | https://revistas.udistrital.edu.co/index.php/visele/article/view/7887 | |
dc.identifier | 10.14483/22484728.7887 | |
dc.identifier.uri | http://hdl.handle.net/11349/21848 | |
dc.language | spa | |
dc.publisher | Universidad Distrital Francisco José de Caldas | es-ES |
dc.relation | https://revistas.udistrital.edu.co/index.php/visele/article/view/7887/9598 | |
dc.rights | Derechos de autor 2014 Visión Electrónica: algo más que un estado sólido | es-ES |
dc.source | Visión electrónica; Vol 8 No 1 (2014); 134-142 | en-US |
dc.source | Visión electrónica; Vol. 8 Núm. 1 (2014); 134-142 | es-ES |
dc.source | 2248-4728 | |
dc.source | 1909-9746 | |
dc.subject | Abstraction | es-ES |
dc.subject | independent the definition | es-ES |
dc.subject | Mobil games | es-ES |
dc.subject | Domain Specific Language (DSL). | es-ES |
dc.title | A MECHANISM OF ABSTRACTION FOR INDEPENDENT DEFINITION OF GAME’S PLATFORM ELEMENTS | es-ES |
dc.type | info:eu-repo/semantics/article | |
dc.type | info:eu-repo/semantics/publishedVersion | |
dc.type.coar | http://purl.org/coar/resource_type/c_6501 |