Implementación de un bag boxing interactivo para el entrenamiento de artes marciales con aplicación en Android
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This paper is the result of a research educational project on the improvement of a sack of boxing in the University Francisco José de Caldas, with an electronic and digital process, that allows the bag to have an interaction with a user, covering the topics of applications Android, reaction rate to visual stimuli in different types of users, among others. It is intended to seek the optimization of a punching bag in search of promoting excellent individual workouts and the best location to provide effective blows, using an electronic acquisition list showing the performance of the user interface on Android with a variety of options depending on the type of training you want and the goals you have. Theoretical concepts explored and results are presented.